Kakakatak

Imprisoned member of the Great Race of Yith

Description:

Attributes: Agility d6, Smarts d12+1, Spirit d8, Strength d12+7, Vigor d12+3

Skills: Fighting d6, Shooting d6

Charisma 0, Pace 8, Parry 5, Toughness 20

Racial Modifiers: Great Race of Yith (Ancient Form) (Racial Pace: 2)

Edges: Alien Physiology (No additional damage from called shots; if Wild Card unaffected by Wound Modifiers; Immune to disease and poision, Spirit: +2 to recover from being Shaken), Armor: +4, Large (Add 2 to opponents’ attack rolls), Size: +7, Telepathy (can communicate with any sentient species mentally), Terror (-2).

Gear
  • Pincer: d12+7+d6
  • Lightning Gun: 1-3d10 (Range: 30/60/120, RoF: 1, Shots: 48, 3-Round Burst, If user rolls 1 on the Skill die, the gun burns out.)
  • Mental Anguish: Spirit+d6
Bio:

Kakakatak was brought forward in time by Huston, in the latter’s attempt to find out more about the City of the Great Race. However, Kakakatak provided little information, but was also unable to escape due to the nature of the spell used by Huston. The player characters were able to free Kakakatak, who rewarded them with one of his race’s Lightning Guns.

Kakakatak

Realms of Cthulhu: Masks of Nyarlathotep theloremaster